regrowth explores the connection between computational design and leftover materials from the wood industry. Using digital tools, branches are processed in a minimally invasive way. The furniture embodies the growth history of its material, a dynamic process that can be read in the static object.
Simon Gehring's work aims for a responsible use and appreciation of resources, utilizing innovative manufacturing processes and materials using generative and computational tools. He sees materials in their „natural“ form rather than an endless, standardized unit. Usually, his projects manifest themselves in objects, furniture or lighting pieces, but can also reach architectural scales.
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